dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-redundant.../0-opt.spvasm.expected.wgsl

30 lines
585 B
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_27 : vec2<f32> = x_5.injectionSwitch;
if (all((mix(x_27, vec2<f32>(1.0, 1.0), vec2<f32>(0.0, 0.0)) == vec2<f32>(0.0, 1.0)))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}