84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_2 {
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float arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
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tint_array_wrapper_2 arr = {};
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int i = 0;
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float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_38 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_40 = x_6.x_GLF_uniform_float_values.arr[2].el;
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tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_36, x_38, x_40}};
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arr = tint_symbol_3;
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i = 1;
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while (true) {
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int const x_46 = i;
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int const x_48 = x_9.x_GLF_uniform_int_values.arr[2].el;
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if ((x_46 < min(x_48, 3))) {
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} else {
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break;
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}
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int const x_53 = x_9.x_GLF_uniform_int_values.arr[2].el;
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float const x_55 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_57 = arr.arr[x_53];
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arr.arr[x_53] = (x_57 + x_55);
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{
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int const x_60 = i;
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i = (x_60 + 1);
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}
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}
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int const x_63 = x_9.x_GLF_uniform_int_values.arr[2].el;
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float const x_65 = arr.arr[x_63];
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float const x_67 = x_6.x_GLF_uniform_float_values.arr[3].el;
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if ((x_65 == x_67)) {
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int const x_73 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_76 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_79 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_82 = x_9.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_5) = float4(float(x_73), float(x_76), float(x_79), float(x_82));
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} else {
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int const x_86 = x_9.x_GLF_uniform_int_values.arr[0].el;
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float const x_87 = float(x_86);
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*(tint_symbol_5) = float4(x_87, x_87, x_87, x_87);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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