45 lines
978 B
HLSL
45 lines
978 B
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 func_() {
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float x = 0.0f;
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x = 1.0f;
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const float x_30 = gl_FragCoord.x;
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if ((x_30 < 0.0f)) {
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x = 0.5f;
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}
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return float4(x, 0.0f, 0.0f, 1.0f);
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}
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void main_1() {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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while (true) {
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const float4 x_26 = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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