dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-simplify-d.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) {
uint a = 0u;
float4 v1 = 0.0f;
float E = 0.0f;
bool x_69 = false;
bool x_85 = false;
bool x_101 = false;
bool x_70_phi = false;
bool x_86_phi = false;
bool x_102_phi = false;
float const x_35 = x_6.x_GLF_uniform_float_values.arr[1].el;
a = pack_float_to_snorm4x8(float4(x_35, x_35, x_35, x_35));
uint const x_38 = a;
v1 = unpack_unorm4x8_to_float(x_38);
float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el;
E = x_41;
int const x_43 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_45 = v1[x_43];
float const x_47 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_49 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_53 = E;
bool const x_54 = (fabs((x_45 - (x_47 / x_49))) < x_53);
x_70_phi = x_54;
if (x_54) {
int const x_58 = x_10.x_GLF_uniform_int_values.arr[0].el;
float const x_60 = v1[x_58];
float const x_62 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_64 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_68 = E;
x_69 = (fabs((x_60 - (x_62 / x_64))) < x_68);
x_70_phi = x_69;
}
bool const x_70 = x_70_phi;
x_86_phi = x_70;
if (x_70) {
int const x_74 = x_10.x_GLF_uniform_int_values.arr[3].el;
float const x_76 = v1[x_74];
float const x_78 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_80 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_84 = E;
x_85 = (fabs((x_76 - (x_78 / x_80))) < x_84);
x_86_phi = x_85;
}
bool const x_86 = x_86_phi;
x_102_phi = x_86;
if (x_86) {
int const x_90 = x_10.x_GLF_uniform_int_values.arr[2].el;
float const x_92 = v1[x_90];
float const x_94 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_96 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_100 = E;
x_101 = (fabs((x_92 - (x_94 / x_96))) < x_100);
x_102_phi = x_101;
}
bool const x_102 = x_102_phi;
if (x_102) {
int const x_107 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_110 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_113 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_116 = x_10.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_107), float(x_110), float(x_113), float(x_116));
} else {
int const x_120 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_121 = float(x_120);
*(tint_symbol_4) = float4(x_121, x_121, x_121, x_121);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}