dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-abs-multiply-offset/0-opt.spvasm.expected.wgsl

82 lines
1.9 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var i : i32;
var x_66 : bool;
var x_67_phi : bool;
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0];
f = x_34;
let x_36 : i32 = x_9.x_GLF_uniform_int_values[1];
i = x_36;
loop {
let x_41 : i32 = i;
let x_43 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_41 < x_43)) {
} else {
break;
}
let x_47 : f32 = x_6.x_GLF_uniform_float_values[3];
let x_49 : f32 = f;
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0];
f = (abs((-(x_47) * x_49)) + x_53);
continuing {
let x_55 : i32 = i;
i = (x_55 + 1);
}
}
let x_57 : f32 = f;
let x_59 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_60 : bool = (x_57 > x_59);
x_67_phi = x_60;
if (x_60) {
let x_63 : f32 = f;
let x_65 : f32 = x_6.x_GLF_uniform_float_values[2];
x_66 = (x_63 < x_65);
x_67_phi = x_66;
}
let x_67 : bool = x_67_phi;
if (x_67) {
let x_72 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_75 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_78 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_81 : i32 = x_9.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
} else {
let x_85 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_86 : f32 = f32(x_85);
x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}