89 lines
2.4 KiB
HLSL
89 lines
2.4 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[6];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int arr[3] = (int[3])0;
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int index = 0;
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bool x_76 = false;
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bool x_86 = false;
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bool x_77_phi = false;
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bool x_87_phi = false;
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const int x_33 = asint(x_6[3].x);
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const int x_35 = asint(x_6[5].x);
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const int x_37 = asint(x_6[2].x);
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const int tint_symbol_3[3] = {x_33, x_35, x_37};
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arr = tint_symbol_3;
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index = 1;
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while (true) {
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bool x_51 = false;
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bool x_52_phi = false;
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x_52_phi = true;
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if (true) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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x_51 = !(((x_46 == 1) & (index <= 1)));
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x_52_phi = x_51;
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}
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if (!(x_52_phi)) {
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} else {
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break;
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}
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const int x_56_save = index;
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const int x_57 = arr[x_56_save];
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arr[x_56_save] = (x_57 + 1);
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index = (index + 1);
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}
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const int x_62 = asint(x_6[1].x);
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const int x_64 = arr[x_62];
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const int x_66 = asint(x_6[3].x);
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const bool x_67 = (x_64 == x_66);
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x_77_phi = x_67;
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if (x_67) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_71 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_73 = arr[x_71];
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const int x_75 = asint(x_6[4].x);
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x_76 = (x_73 == x_75);
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x_77_phi = x_76;
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}
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const bool x_77 = x_77_phi;
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x_87_phi = x_77;
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if (x_77) {
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const int x_81 = asint(x_6[3].x);
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const int x_83 = arr[x_81];
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const int x_85 = asint(x_6[2].x);
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x_86 = (x_83 == x_85);
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x_87_phi = x_86;
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}
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if (x_87_phi) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_92 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_95 = asint(x_6[1].x);
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const int x_98 = asint(x_6[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_101 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_92), float(x_95), float(x_98), float(x_101));
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} else {
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const int x_105 = asint(x_6[1].x);
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const float x_106 = float(x_105);
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x_GLF_color = float4(x_106, x_106, x_106, x_106);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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