dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-tail-duplicator-for-for.../0-opt.spvasm.expected.wgsl

105 lines
2.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
[[group(0), binding(1)]] var<uniform> x_11 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var color : vec4<f32>;
var i : i32;
var j : i32;
var k : i32;
color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
let x_37 : i32 = x_7.x_GLF_uniform_int_values[0];
i = x_37;
loop {
let x_42 : i32 = i;
let x_44 : i32 = x_7.x_GLF_uniform_int_values[1];
if ((x_42 < x_44)) {
} else {
break;
}
let x_47 : i32 = i;
switch(x_47) {
case 2: {
let x_83 : i32 = i;
let x_85 : f32 = x_11.x_GLF_uniform_float_values[0];
color[x_83] = x_85;
}
case 1: {
let x_52 : i32 = x_7.x_GLF_uniform_int_values[0];
j = x_52;
loop {
let x_57 : i32 = i;
let x_58 : i32 = i;
if ((x_57 > x_58)) {
} else {
break;
}
let x_62 : i32 = x_7.x_GLF_uniform_int_values[0];
k = x_62;
loop {
let x_67 : i32 = k;
let x_68 : i32 = i;
if ((x_67 < x_68)) {
} else {
break;
}
let x_71 : i32 = k;
let x_73 : f32 = x_11.x_GLF_uniform_float_values[0];
color[x_71] = x_73;
continuing {
let x_75 : i32 = k;
k = (x_75 + 1);
}
}
continuing {
let x_77 : i32 = j;
j = (x_77 + 1);
}
}
let x_79 : i32 = i;
let x_81 : f32 = x_11.x_GLF_uniform_float_values[0];
color[x_79] = x_81;
}
default: {
}
}
continuing {
let x_87 : i32 = i;
i = (x_87 + 1);
}
}
let x_89 : vec4<f32> = color;
x_GLF_color = x_89;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}