286 lines
7.2 KiB
HLSL
286 lines
7.2 KiB
HLSL
SKIP: FAILED
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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while (true) {
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bool x_45 = false;
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int x_48 = 0;
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int x_49 = 0;
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bool x_46 = false;
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int x_115 = 0;
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int x_116 = 0;
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bool x_45_phi = false;
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int x_48_phi = 0;
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int x_50_phi = 0;
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int x_52_phi = 0;
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int x_111_phi = 0;
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bool x_112_phi = false;
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int x_115_phi = 0;
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int x_118_phi = 0;
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int x_120_phi = 0;
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int x_161_phi = 0;
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const float x_40 = asfloat(x_6[0].x);
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const bool x_41 = (x_40 < -1.0f);
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x_45_phi = false;
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x_48_phi = 0;
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x_50_phi = 0;
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x_52_phi = 0;
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while (true) {
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int x_62 = 0;
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int x_65 = 0;
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int x_66 = 0;
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int x_63 = 0;
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int x_53 = 0;
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int x_62_phi = 0;
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int x_65_phi = 0;
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int x_67_phi = 0;
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int x_51_phi = 0;
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int x_49_phi = 0;
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bool x_46_phi = false;
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x_45 = x_45_phi;
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x_48 = x_48_phi;
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const int x_50 = x_50_phi;
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const int x_52 = x_52_phi;
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const float x_55 = gl_FragCoord.y;
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x_111_phi = x_48;
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x_112_phi = x_45;
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if ((x_52 < ((x_55 > -1.0f) ? 10 : 100))) {
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} else {
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break;
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}
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x_62_phi = x_48;
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x_65_phi = x_50;
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x_67_phi = 0;
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while (true) {
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int x_97 = 0;
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int x_68 = 0;
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int x_66_phi = 0;
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x_62 = x_62_phi;
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x_65 = x_65_phi;
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const int x_67 = x_67_phi;
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x_51_phi = x_65;
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x_49_phi = x_62;
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x_46_phi = x_45;
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if ((x_67 < 2)) {
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} else {
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break;
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}
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while (true) {
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bool x_78 = false;
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int x_86_phi = 0;
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int x_97_phi = 0;
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bool x_98_phi = false;
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const float x_77 = gl_FragCoord.x;
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x_78 = (x_77 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_78) {
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x_66_phi = 0;
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break;
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}
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x_86_phi = 1;
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while (true) {
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int x_87 = 0;
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const int x_86 = x_86_phi;
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x_97_phi = x_65;
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x_98_phi = false;
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if ((x_86 < 3)) {
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} else {
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break;
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}
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if (x_78) {
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{
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x_87 = (x_86 + 1);
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x_86_phi = x_87;
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}
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continue;
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}
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if ((x_86 > 0)) {
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x_97_phi = 1;
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x_98_phi = true;
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break;
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}
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{
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x_87 = (x_86 + 1);
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x_86_phi = x_87;
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}
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}
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x_97 = x_97_phi;
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const bool x_98 = x_98_phi;
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x_66_phi = x_97;
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if (x_98) {
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break;
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}
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}
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x_66_phi = 0;
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break;
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}
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x_66 = x_66_phi;
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x_63 = asint((x_62 + x_66));
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if (x_41) {
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while (true) {
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if (x_41) {
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} else {
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break;
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}
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{
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const float x_105 = float(x_52);
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x_GLF_color = float4(x_105, x_105, x_105, x_105);
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}
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}
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x_51_phi = x_66;
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x_49_phi = x_63;
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x_46_phi = true;
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break;
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}
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{
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x_68 = (x_67 + 1);
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x_62_phi = x_63;
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x_65_phi = x_66;
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x_67_phi = x_68;
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}
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}
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const int x_51 = x_51_phi;
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x_49 = x_49_phi;
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x_46 = x_46_phi;
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x_111_phi = x_49;
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x_112_phi = x_46;
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if (x_46) {
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break;
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}
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if (!(x_41)) {
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x_111_phi = x_49;
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x_112_phi = x_46;
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break;
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}
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{
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x_53 = (x_52 + 1);
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x_45_phi = x_46;
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x_48_phi = x_49;
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x_50_phi = x_51;
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x_52_phi = x_53;
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}
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}
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const int x_111 = x_111_phi;
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if (x_112_phi) {
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break;
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}
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x_115_phi = x_111;
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x_118_phi = 0;
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x_120_phi = 0;
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while (true) {
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int x_154 = 0;
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int x_121 = 0;
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int x_119_phi = 0;
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x_115 = x_115_phi;
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const int x_118 = x_118_phi;
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const int x_120 = x_120_phi;
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const float x_123 = asfloat(x_6[0].y);
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x_161_phi = x_115;
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if ((x_120 < int((x_123 + 1.0f)))) {
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} else {
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break;
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}
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while (true) {
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bool x_135 = false;
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int x_143_phi = 0;
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int x_154_phi = 0;
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bool x_155_phi = false;
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const float x_134 = gl_FragCoord.x;
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x_135 = (x_134 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_135) {
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x_119_phi = 0;
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break;
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}
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x_143_phi = 1;
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while (true) {
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int x_144 = 0;
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const int x_143 = x_143_phi;
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x_154_phi = x_118;
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x_155_phi = false;
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if ((x_143 < 3)) {
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} else {
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break;
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}
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if (x_135) {
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{
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x_144 = (x_143 + 1);
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x_143_phi = x_144;
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}
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continue;
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}
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if ((x_143 > 0)) {
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x_154_phi = 1;
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x_155_phi = true;
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break;
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}
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{
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x_144 = (x_143 + 1);
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x_143_phi = x_144;
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}
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}
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x_154 = x_154_phi;
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const bool x_155 = x_155_phi;
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x_119_phi = x_154;
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if (x_155) {
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break;
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}
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}
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x_119_phi = 0;
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break;
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}
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int x_119 = 0;
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x_119 = x_119_phi;
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x_116 = asint((x_115 + x_119));
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if ((!(x_41) ? false : x_41)) {
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x_161_phi = x_116;
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break;
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}
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{
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x_121 = (x_120 + 1);
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x_115_phi = x_116;
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x_118_phi = x_119;
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x_120_phi = x_121;
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}
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}
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if ((x_161_phi == 4)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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break;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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C:\src\tint\test\Shader@0x000002BFA0A3D040(8,3-14): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000002BFA0A3D040(71,9-20): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000002BFA0A3D040(186,7-18): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000002BFA0A3D040(71,9-20): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000002BFA0A3D040(186,7-18): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
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C:\src\tint\test\Shader@0x000002BFA0A3D040(123,11-22): error X4029: infinite loop detected - loop never exits
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