dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-maze-flatten-cop.../2.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
int arr[256];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9) {
float2 pos = 0.0f;
int2 ipos = 0;
int i = 0;
int2 p = 0;
bool canwalk = false;
int v = 0;
int directions = 0;
int j = 0;
int d = 0;
float4 const x_59 = *(tint_symbol_7);
float2 const x_62 = x_7.resolution;
pos = (float2(x_59.x, x_59.y) / x_62);
float const x_65 = pos.x;
float const x_69 = pos.y;
ipos = int2(int((x_65 * 16.0f)), int((x_69 * 16.0f)));
i = 0;
while (true) {
int const x_77 = i;
if ((x_77 < 256)) {
} else {
break;
}
int const x_80 = i;
(*(tint_symbol_8)).arr[x_80] = 0;
{
int const x_82 = i;
i = (x_82 + 1);
}
}
p = int2(0, 0);
canwalk = true;
v = 0;
while (true) {
bool x_104 = false;
bool x_124 = false;
bool x_144 = false;
bool x_164 = false;
bool x_105_phi = false;
bool x_125_phi = false;
bool x_145_phi = false;
bool x_165_phi = false;
int const x_88 = v;
v = (x_88 + 1);
directions = 0;
int const x_91 = p.x;
bool const x_92 = (x_91 > 0);
x_105_phi = x_92;
if (x_92) {
int const x_96 = p.x;
int const x_99 = p.y;
int const x_103 = (*(tint_symbol_8)).arr[((x_96 - 2) + (x_99 * 16))];
x_104 = (x_103 == 0);
x_105_phi = x_104;
}
bool const x_105 = x_105_phi;
if (x_105) {
int const x_108 = directions;
directions = (x_108 + 1);
}
int const x_111 = p.y;
bool const x_112 = (x_111 > 0);
x_125_phi = x_112;
if (x_112) {
int const x_116 = p.x;
int const x_118 = p.y;
int const x_123 = (*(tint_symbol_8)).arr[(x_116 + ((x_118 - 2) * 16))];
x_124 = (x_123 == 0);
x_125_phi = x_124;
}
bool const x_125 = x_125_phi;
if (x_125) {
int const x_128 = directions;
directions = (x_128 + 1);
}
int const x_131 = p.x;
bool const x_132 = (x_131 < 14);
x_145_phi = x_132;
if (x_132) {
int const x_136 = p.x;
int const x_139 = p.y;
int const x_143 = (*(tint_symbol_8)).arr[((x_136 + 2) + (x_139 * 16))];
x_144 = (x_143 == 0);
x_145_phi = x_144;
}
bool const x_145 = x_145_phi;
if (x_145) {
int const x_148 = directions;
directions = (x_148 + 1);
}
int const x_151 = p.y;
bool const x_152 = (x_151 < 14);
x_165_phi = x_152;
if (x_152) {
int const x_156 = p.x;
int const x_158 = p.y;
int const x_163 = (*(tint_symbol_8)).arr[(x_156 + ((x_158 + 2) * 16))];
x_164 = (x_163 == 0);
x_165_phi = x_164;
}
bool const x_165 = x_165_phi;
if (x_165) {
int const x_168 = directions;
directions = (x_168 + 1);
}
bool x_229 = false;
bool x_242 = false;
bool x_281 = false;
bool x_295 = false;
bool x_335 = false;
bool x_348 = false;
bool x_387 = false;
bool x_400 = false;
bool x_230_phi = false;
bool x_243_phi = false;
bool x_282_phi = false;
bool x_296_phi = false;
bool x_336_phi = false;
bool x_349_phi = false;
bool x_388_phi = false;
bool x_401_phi = false;
int const x_170 = directions;
if ((x_170 == 0)) {
canwalk = false;
i = 0;
while (true) {
int const x_179 = i;
if ((x_179 < 8)) {
} else {
break;
}
j = 0;
while (true) {
int const x_186 = j;
if ((x_186 < 8)) {
} else {
break;
}
int const x_189 = j;
int const x_191 = i;
int const x_196 = (*(tint_symbol_8)).arr[((x_189 * 2) + ((x_191 * 2) * 16))];
if ((x_196 == 0)) {
int const x_200 = j;
p.x = (x_200 * 2);
int const x_203 = i;
p.y = (x_203 * 2);
canwalk = true;
}
{
int const x_206 = j;
j = (x_206 + 1);
}
}
{
int const x_208 = i;
i = (x_208 + 1);
}
}
int const x_211 = p.x;
int const x_213 = p.y;
(*(tint_symbol_8)).arr[(x_211 + (x_213 * 16))] = 1;
} else {
int const x_217 = v;
int const x_218 = directions;
d = (x_217 % x_218);
int const x_220 = directions;
int const x_221 = v;
v = (x_221 + x_220);
int const x_223 = d;
bool const x_224 = (x_223 >= 0);
x_230_phi = x_224;
if (x_224) {
int const x_228 = p.x;
x_229 = (x_228 > 0);
x_230_phi = x_229;
}
bool const x_230 = x_230_phi;
x_243_phi = x_230;
if (x_230) {
int const x_234 = p.x;
int const x_237 = p.y;
int const x_241 = (*(tint_symbol_8)).arr[((x_234 - 2) + (x_237 * 16))];
x_242 = (x_241 == 0);
x_243_phi = x_242;
}
bool const x_243 = x_243_phi;
if (x_243) {
int const x_246 = d;
d = (x_246 - 1);
int const x_249 = p.x;
int const x_251 = p.y;
(*(tint_symbol_8)).arr[(x_249 + (x_251 * 16))] = 1;
int const x_256 = p.x;
int const x_259 = p.y;
(*(tint_symbol_8)).arr[((x_256 - 1) + (x_259 * 16))] = 1;
int const x_264 = p.x;
int const x_267 = p.y;
(*(tint_symbol_8)).arr[((x_264 - 2) + (x_267 * 16))] = 1;
int const x_272 = p.x;
p.x = (x_272 - 2);
}
int const x_275 = d;
bool const x_276 = (x_275 >= 0);
x_282_phi = x_276;
if (x_276) {
int const x_280 = p.y;
x_281 = (x_280 > 0);
x_282_phi = x_281;
}
bool const x_282 = x_282_phi;
x_296_phi = x_282;
if (x_282) {
int const x_286 = p.x;
int const x_288 = p.y;
tint_array_wrapper const x_291 = *(tint_symbol_8);
tint_array_wrapper const tint_symbol_4 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
*(tint_symbol_8) = tint_symbol_4;
*(tint_symbol_8) = x_291;
int const x_294 = (*(tint_symbol_8)).arr[(x_286 + ((x_288 - 2) * 16))];
x_295 = (x_294 == 0);
x_296_phi = x_295;
}
bool const x_296 = x_296_phi;
if (x_296) {
int const x_299 = d;
d = (x_299 - 1);
int const x_302 = p.x;
int const x_304 = p.y;
(*(tint_symbol_8)).arr[(x_302 + (x_304 * 16))] = 1;
int const x_309 = p.x;
int const x_311 = p.y;
(*(tint_symbol_8)).arr[(x_309 + ((x_311 - 1) * 16))] = 1;
int const x_317 = p.x;
int const x_319 = p.y;
tint_array_wrapper const x_321 = *(tint_symbol_8);
tint_array_wrapper const tint_symbol_5 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
*(tint_symbol_8) = tint_symbol_5;
*(tint_symbol_8) = x_321;
(*(tint_symbol_8)).arr[(x_317 + ((x_319 - 2) * 16))] = 1;
int const x_326 = p.y;
p.y = (x_326 - 2);
}
int const x_329 = d;
bool const x_330 = (x_329 >= 0);
x_336_phi = x_330;
if (x_330) {
int const x_334 = p.x;
x_335 = (x_334 < 14);
x_336_phi = x_335;
}
bool const x_336 = x_336_phi;
x_349_phi = x_336;
if (x_336) {
int const x_340 = p.x;
int const x_343 = p.y;
int const x_347 = (*(tint_symbol_8)).arr[((x_340 + 2) + (x_343 * 16))];
x_348 = (x_347 == 0);
x_349_phi = x_348;
}
bool const x_349 = x_349_phi;
if (x_349) {
int const x_352 = d;
d = (x_352 - 1);
int const x_355 = p.x;
int const x_357 = p.y;
(*(tint_symbol_8)).arr[(x_355 + (x_357 * 16))] = 1;
int const x_362 = p.x;
int const x_365 = p.y;
(*(tint_symbol_8)).arr[((x_362 + 1) + (x_365 * 16))] = 1;
int const x_370 = p.x;
int const x_373 = p.y;
(*(tint_symbol_8)).arr[((x_370 + 2) + (x_373 * 16))] = 1;
int const x_378 = p.x;
p.x = (x_378 + 2);
}
int const x_381 = d;
bool const x_382 = (x_381 >= 0);
x_388_phi = x_382;
if (x_382) {
int const x_386 = p.y;
x_387 = (x_386 < 14);
x_388_phi = x_387;
}
bool const x_388 = x_388_phi;
x_401_phi = x_388;
if (x_388) {
int const x_392 = p.x;
int const x_394 = p.y;
int const x_399 = (*(tint_symbol_8)).arr[(x_392 + ((x_394 + 2) * 16))];
x_400 = (x_399 == 0);
x_401_phi = x_400;
}
bool const x_401 = x_401_phi;
if (x_401) {
int const x_404 = d;
d = (x_404 - 1);
int const x_407 = p.x;
int const x_409 = p.y;
(*(tint_symbol_8)).arr[(x_407 + (x_409 * 16))] = 1;
int const x_414 = p.x;
int const x_416 = p.y;
(*(tint_symbol_8)).arr[(x_414 + ((x_416 + 1) * 16))] = 1;
int const x_422 = p.x;
int const x_424 = p.y;
(*(tint_symbol_8)).arr[(x_422 + ((x_424 + 2) * 16))] = 1;
int const x_430 = p.y;
p.y = (x_430 + 2);
}
}
int const x_434 = ipos.y;
int const x_437 = ipos.x;
int const x_440 = (*(tint_symbol_8)).arr[((x_434 * 16) + x_437)];
if ((x_440 == 1)) {
*(tint_symbol_9) = float4(1.0f, 1.0f, 1.0f, 1.0f);
return;
}
{
bool const x_444 = canwalk;
if (x_444) {
} else {
break;
}
}
}
*(tint_symbol_9) = float4(0.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_10 = 0.0f;
thread tint_array_wrapper tint_symbol_11 = {};
thread float4 tint_symbol_12 = 0.0f;
tint_symbol_10 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12};
tint_symbol_2 const tint_symbol_6 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}