dawn-cmake/test/vk-gl-cts/graphicsfuzz/undefined-integer-in-function/0-opt.spvasm.expected.wgsl

73 lines
1.2 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}