dawn-cmake/test/vk-gl-cts/graphicsfuzz/unreachable-discard-statement/0.spvasm.expected.hlsl

56 lines
928 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 mand_() {
bool x_40 = false;
float3 x_41 = float3(0.0f, 0.0f, 0.0f);
int k = 0;
while (true) {
k = 0;
while (true) {
if ((k < 1000)) {
} else {
break;
}
x_40 = true;
x_41 = float3(1.0f, 1.0f, 1.0f);
break;
}
if (x_40) {
break;
}
discard;
}
return x_41;
}
void main_1() {
int i = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
while (true) {
if ((i < 4)) {
} else {
break;
}
{
const float3 x_38 = mand_();
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}