dawn-cmake/test/vk-gl-cts/graphicsfuzz/vectors-and-discard-in-func.../0.wgsl.expected.hlsl

44 lines
911 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int func_() {
float2 coord = float2(0.0f, 0.0f);
float tmp3 = 0.0f;
float tmp2[1] = (float[1])0;
float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f);
float x_48 = 0.0f;
coord = float2(1.0f, 1.0f);
const float x_41 = coord.y;
if ((int(x_41) < 180)) {
x_48 = tmp2[0];
tmp3 = x_48;
} else {
discard;
}
tmp = float4(x_48, x_48, x_48, x_48);
return 1;
}
void main_1() {
const int x_9 = func_();
if ((x_9 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}