Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e8fa0b79d9a947656ea0ad649ed5a3c.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00

66 lines
1.8 KiB
Objective-C

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METAL_BUFFERMTL_H_
#define DAWNNATIVE_METAL_BUFFERMTL_H_
#include "common/SerialQueue.h"
#include "dawn_native/Buffer.h"
#import <Metal/Metal.h>
namespace dawn_native { namespace metal {
class Device;
class Buffer : public BufferBase {
public:
Buffer(Device* device, const BufferDescriptor* descriptor);
~Buffer();
id<MTLBuffer> GetMTLBuffer();
void OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite);
private:
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
id<MTLBuffer> mMtlBuffer = nil;
};
class MapRequestTracker {
public:
MapRequestTracker(Device* device);
~MapRequestTracker();
void Track(Buffer* buffer, uint32_t mapSerial, bool isWrite);
void Tick(Serial finishedSerial);
private:
Device* mDevice;
struct Request {
Ref<Buffer> buffer;
uint32_t mapSerial;
bool isWrite;
};
SerialQueue<Request> mInflightRequests;
};
}} // namespace dawn_native::metal
#endif // DAWNNATIVE_METAL_BUFFERMTL_H_