dawn-cmake/test/tint/builtins/gen/textureNumLevels
Ben Clayton e132516e6f tint: Rename and move builtin_table and builtin-gen
• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now
  include both builtins and operators.
• Move the intrinsic definitions, and IntrinsicTable to the resolver
  package, where it belongs.

Bug: tint:1504
Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-05-06 15:13:01 +00:00
..
1e6f3b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
1e6f3b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
1e6f3b.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
1e6f3b.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
1e6f3b.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
1e6f3b.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
2c3575.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
2c3575.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
2c3575.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
2c3575.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
2c3575.wgsl.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
2c3575.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
9da7a5.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
9da7a5.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
9da7a5.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
9da7a5.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
9da7a5.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
9da7a5.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
09ddd0.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
09ddd0.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
09ddd0.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
09ddd0.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
09ddd0.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
09ddd0.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
23f750.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
23f750.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
23f750.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
23f750.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
23f750.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
23f750.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
32a0ae.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
32a0ae.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
32a0ae.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
32a0ae.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
32a0ae.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
32a0ae.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
51b5bb.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
51b5bb.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
51b5bb.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
51b5bb.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
51b5bb.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
51b5bb.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
076cb5.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
076cb5.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
076cb5.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
076cb5.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
076cb5.wgsl.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
076cb5.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
080d95.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
080d95.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
080d95.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
080d95.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
080d95.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
080d95.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
897aaf.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
897aaf.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
897aaf.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
897aaf.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
897aaf.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
897aaf.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
5101cf.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
5101cf.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
5101cf.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
5101cf.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
5101cf.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
5101cf.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
105988.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
105988.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
105988.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
105988.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
105988.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
105988.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
a91c03.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
a91c03.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
a91c03.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
a91c03.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
a91c03.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
a91c03.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
aee7c8.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
aee7c8.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
aee7c8.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
aee7c8.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
aee7c8.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
aee7c8.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b1b12b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
b1b12b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
b1b12b.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b1b12b.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b1b12b.wgsl.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
b1b12b.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b4f5ea.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
b4f5ea.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
b4f5ea.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b4f5ea.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b4f5ea.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
b4f5ea.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
d004a9.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
d004a9.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
d004a9.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
d004a9.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
d004a9.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
d004a9.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
dca09e.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
dca09e.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
dca09e.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
dca09e.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
dca09e.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
dca09e.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
e67231.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
e67231.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
e67231.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
e67231.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
e67231.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
e67231.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
ed078b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
ed078b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
ed078b.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
ed078b.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
ed078b.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
ed078b.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f46ec6.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
f46ec6.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
f46ec6.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f46ec6.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f46ec6.wgsl.expected.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f46ec6.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f5828d.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
f5828d.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
f5828d.wgsl.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f5828d.wgsl.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
f5828d.wgsl.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
f5828d.wgsl.expected.wgsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00