13 lines
300 B
WebGPU Shading Language
13 lines
300 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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@group(1) @binding(1) var arg_1 : sampler_comparison;
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fn textureSampleCompare_dd431d() {
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var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0);
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}
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@stage(fragment)
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fn fragment_main() {
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textureSampleCompare_dd431d();
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}
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