dawn-cmake/test/tint/builtins/textureLoad
Ben Clayton 0ce9ab042e tint: Change all ProgramBuilder literals to 'i' or 'u' suffix
Unsuffixed integer literals are currently treated as i32,
but will shortly become AbstractInteger. To keep tests behaving
identically to how they are currently, change all test literals
to using either 'i' or 'u' suffixes.

Bug: tint:1504
Change-Id: Ic373d18ce1c718a16b6905568aec89da3641d36b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88845
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-05-05 20:23:40 +00:00
..
depth_ms.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
depth_ms.spvasm.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
depth_ms.spvasm.expected.wgsl tint: Change all ProgramBuilder literals to 'i' or 'u' suffix 2022-05-05 20:23:40 +00:00
texture_external_param.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_external_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_external_param.wgsl.expected.hlsl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.msl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.spvasm Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_param.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_param.wgsl.expected.hlsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.msl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.spvasm GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00