71 lines
1.3 KiB
GLSL
71 lines
1.3 KiB
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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ivec4 a[4];
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};
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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S inner[];
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} tint_symbol;
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uint v = 0u;
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int idx1() {
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v = (v - 1u);
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return 1;
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}
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int idx2() {
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v = (v - 1u);
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return 2;
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}
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int idx3() {
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v = (v - 1u);
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return 3;
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}
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int idx4() {
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v = (v - 1u);
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return 4;
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}
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int idx5() {
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v = (v - 1u);
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return 0;
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}
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int idx6() {
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v = (v - 1u);
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return 2;
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}
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void tint_symbol_1() {
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int tint_symbol_6 = idx1();
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int tint_symbol_7 = idx2();
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int tint_symbol_2_save = tint_symbol_6;
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int tint_symbol_2_save_1 = tint_symbol_7;
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int tint_symbol_3 = idx3();
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{
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tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] = (tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] - 1);
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while (true) {
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if (!((v < 10u))) {
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break;
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}
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{
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}
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{
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int tint_symbol_8 = idx4();
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int tint_symbol_9 = idx5();
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int tint_symbol_4_save = tint_symbol_8;
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int tint_symbol_4_save_1 = tint_symbol_9;
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int tint_symbol_5 = idx6();
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tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] = (tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] - 1);
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}
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}
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}
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}
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