73 lines
1.3 KiB
WebGPU Shading Language
73 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var data : array<i32, 10u>;
|
|
var x_40 : i32;
|
|
var x_40_phi : i32;
|
|
var x_11_phi : i32;
|
|
let x_7 : i32 = data[1];
|
|
let x_10 : i32 = select(1, 2, (1 < x_7));
|
|
x_40_phi = 1;
|
|
x_11_phi = x_10;
|
|
loop {
|
|
var x_54 : i32;
|
|
var x_41 : i32;
|
|
var x_41_phi : i32;
|
|
x_40 = x_40_phi;
|
|
let x_11 : i32 = x_11_phi;
|
|
if ((x_11 < 3)) {
|
|
} else {
|
|
break;
|
|
}
|
|
var x_54_phi : i32;
|
|
let x_8 : i32 = (x_11 + 1);
|
|
let x_47 : f32 = x_6.injectionSwitch.x;
|
|
x_54_phi = x_40;
|
|
switch(i32(x_47)) {
|
|
case 78: {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
fallthrough;
|
|
}
|
|
case 19: {
|
|
x_54_phi = bitcast<i32>((x_40 + bitcast<i32>(1)));
|
|
fallthrough;
|
|
}
|
|
case 23, 38: {
|
|
x_54 = x_54_phi;
|
|
x_41_phi = x_54;
|
|
continue;
|
|
}
|
|
default: {
|
|
x_41_phi = x_40;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
x_41 = x_41_phi;
|
|
x_40_phi = x_41;
|
|
x_11_phi = x_8;
|
|
}
|
|
}
|
|
data[x_40] = 1;
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|