dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-apfloat-unpackunorm-loop/0-opt.wgsl

61 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var v : vec4<f32>;
let x_30 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_30;
loop {
let x_35 : i32 = i;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_35 < x_37)) {
} else {
break;
}
v = unpack4x8unorm(100u);
let x_42 : f32 = v.x;
let x_44 : i32 = i;
if ((i32(x_42) > x_44)) {
let x_49 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_50 : f32 = f32(x_49);
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
return;
}
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}