dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-bitwise-inverse-uniform.../0-opt.wgsl

75 lines
1.6 KiB
WebGPU Shading Language

struct buf2 {
zero : f32,
}
struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(2) var<uniform> x_6 : buf2;
@group(0) @binding(0) var<uniform> x_8 : buf0;
@group(0) @binding(1) var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var x_32 : i32;
let x_34 : f32 = x_6.zero;
let x_36 : f32 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_34 < x_36)) {
let x_42 : i32 = x_10.x_GLF_uniform_int_values[1].el;
x_32 = x_42;
} else {
let x_44 : i32 = x_10.x_GLF_uniform_int_values[0].el;
x_32 = x_44;
}
let x_45 : i32 = x_32;
a = ~((x_45 | 1));
let x_48 : i32 = a;
let x_50 : i32 = x_10.x_GLF_uniform_int_values[0].el;
if ((x_48 == ~(x_50))) {
let x_57 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_60 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_63 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_66 : i32 = x_10.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66));
} else {
let x_70 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_71 : f32 = f32(x_70);
x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}