125 lines
3.6 KiB
GLSL
125 lines
3.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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float el;
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};
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struct buf1 {
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strided_arr x_GLF_uniform_float_values[3];
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};
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struct strided_arr_1 {
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int el;
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};
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struct buf0 {
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strided_arr_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 1) uniform buf1_1 {
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strided_arr x_GLF_uniform_float_values[3];
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} x_6;
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layout(binding = 0) uniform buf0_1 {
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strided_arr_1 x_GLF_uniform_int_values[4];
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} x_8;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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strided_arr sums[3] = strided_arr[3](strided_arr(0.0f), strided_arr(0.0f), strided_arr(0.0f));
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int i = 0;
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int a = 0;
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int x_67_phi = 0;
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float x_44 = x_6.x_GLF_uniform_float_values[1].el;
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vec3 x_48 = vec3(0.0f, 0.0f, 0.0f);
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m43 = mat4x3(vec3(x_44, 0.0f, 0.0f), vec3(0.0f, x_44, 0.0f), vec3(0.0f, 0.0f, x_44), vec3(0.0f, 0.0f, 0.0f));
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int x_51 = x_8.x_GLF_uniform_int_values[0].el;
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int x_53 = x_8.x_GLF_uniform_int_values[0].el;
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float x_55 = x_6.x_GLF_uniform_float_values[0].el;
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m43[x_51][x_53] = x_55;
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float x_58 = x_6.x_GLF_uniform_float_values[0].el;
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float x_60 = x_6.x_GLF_uniform_float_values[0].el;
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float x_62 = x_6.x_GLF_uniform_float_values[0].el;
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strided_arr tint_symbol_1 = strided_arr(x_58);
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strided_arr tint_symbol_2 = strided_arr(x_60);
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strided_arr tint_symbol_3 = strided_arr(x_62);
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strided_arr tint_symbol_4[3] = strided_arr[3](tint_symbol_1, tint_symbol_2, tint_symbol_3);
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sums = tint_symbol_4;
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int x_65 = x_8.x_GLF_uniform_int_values[0].el;
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i = x_65;
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x_67_phi = x_65;
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while (true) {
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int x_67 = x_67_phi;
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int x_73 = x_8.x_GLF_uniform_int_values[3].el;
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if ((x_67 < x_73)) {
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} else {
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break;
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}
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int x_77 = x_8.x_GLF_uniform_int_values[0].el;
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int x_79 = x_8.x_GLF_uniform_int_values[0].el;
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float x_81 = m43[x_67][x_79];
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float x_83 = sums[x_77].el;
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sums[x_77].el = (x_83 + x_81);
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{
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int x_68 = (x_67 + 1);
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i = x_68;
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x_67_phi = x_68;
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}
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}
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int x_87 = x_8.x_GLF_uniform_int_values[1].el;
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if ((x_87 == 1)) {
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a = 4;
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int x_92 = x_8.x_GLF_uniform_int_values[2].el;
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int x_94 = x_8.x_GLF_uniform_int_values[0].el;
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float x_96 = m43[4][x_94];
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float x_98 = sums[x_92].el;
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sums[x_92].el = (x_98 + x_96);
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}
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int x_102 = x_8.x_GLF_uniform_int_values[1].el;
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float x_104 = sums[x_102].el;
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int x_106 = x_8.x_GLF_uniform_int_values[0].el;
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float x_108 = sums[x_106].el;
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float x_111 = x_6.x_GLF_uniform_float_values[2].el;
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if (((x_104 + x_108) == x_111)) {
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int x_117 = x_8.x_GLF_uniform_int_values[0].el;
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int x_120 = x_8.x_GLF_uniform_int_values[1].el;
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int x_123 = x_8.x_GLF_uniform_int_values[1].el;
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int x_126 = x_8.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_117), float(x_120), float(x_123), float(x_126));
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} else {
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int x_130 = x_8.x_GLF_uniform_int_values[1].el;
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float x_131 = float(x_130);
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x_GLF_color = vec4(x_131, x_131, x_131, x_131);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_5 = main_out(x_GLF_color);
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return tint_symbol_5;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:77: '[' : matrix index out of range '4'
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ERROR: 0:77: '=' : cannot convert from ' temp mediump 3-component vector of float' to ' temp mediump float'
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ERROR: 0:77: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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