12 lines
356 B
WebGPU Shading Language
12 lines
356 B
WebGPU Shading Language
fn main_1() {
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let x_11 : f32 = vec3<f32>(1.0, 2.0, 3.0).y;
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let x_13 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z);
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let x_14 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y);
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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