#version 310 es
precision mediump float;
layout (binding = 0) buffer SSBO_1 {
mat2 m;
} ssbo;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
mat2 v = ssbo.m;
ssbo.m = v;
return;
}
void main() {
f();