21 lines
318 B
WebGPU Shading Language
21 lines
318 B
WebGPU Shading Language
fn frexp_b2f24a() {
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var arg_1 : u32;
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var res : f32 = frexp(1.0, &(arg_1));
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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frexp_b2f24a();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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frexp_b2f24a();
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}
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[[stage(compute)]]
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fn compute_main() {
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frexp_b2f24a();
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}
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