dawn-cmake/test/intrinsics/gen/frexp/d14b16.wgsl.expected.wgsl

22 lines
346 B
WebGPU Shading Language

var<private> arg_1 : vec4<u32>;
fn frexp_d14b16() {
var res : vec4<f32> = frexp(vec4<f32>(), &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_d14b16();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
frexp_d14b16();
}
[[stage(compute)]]
fn compute_main() {
frexp_d14b16();
}