dawn-cmake/test/intrinsics/gen/textureLoad/bfd154.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureLoad_bfd154(texture3d<uint, access::read> tint_symbol_2) {
uint4 res = tint_symbol_2.read(uint3(int3()));
}
vertex tint_symbol vertex_main(texture3d<uint, access::read> tint_symbol_3 [[texture(0)]]) {
textureLoad_bfd154(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture3d<uint, access::read> tint_symbol_4 [[texture(0)]]) {
textureLoad_bfd154(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<uint, access::read> tint_symbol_5 [[texture(0)]]) {
textureLoad_bfd154(tint_symbol_5);
return;
}