dawn-cmake/test/tint/buffer/storage/dynamic_index/write.wgsl.expected.glsl
Ben Clayton 25b7e98d11 tint/writer/glsl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-06-01 01:11:59 +00:00

36 lines
763 B
GLSL

#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
Inner arr[];
} s;
void tint_symbol(uint idx) {
s.arr[idx].a = ivec3(0);
s.arr[idx].b = 0;
s.arr[idx].c = uvec3(0u);
s.arr[idx].d = 0u;
s.arr[idx].e = vec3(0.0f);
s.arr[idx].f = 0.0f;
s.arr[idx].g = mat2x3(vec3(0.0f), vec3(0.0f));
s.arr[idx].h = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f));
ivec4 tint_symbol_1[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
s.arr[idx].i = tint_symbol_1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}