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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
50 lines
1.4 KiB
WebGPU Shading Language
50 lines
1.4 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/tint/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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struct SB_RO {
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arg_0: array<f32>,
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};
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@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
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// fn arrayLength(ptr<storage, array<f32>, read>) -> u32
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fn arrayLength_a0f5ca() {
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var res: u32 = arrayLength(&sb_ro.arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_a0f5ca();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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arrayLength_a0f5ca();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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arrayLength_a0f5ca();
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}
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