dawn-cmake/test/tint/shader_io/vertex_input_locations_struct.wgsl
dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

16 lines
359 B
WebGPU Shading Language

struct VertexInputs {
@location(0) loc0 : i32,
@location(1) loc1 : u32,
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
};
@vertex
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
return vec4<f32>();
}