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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
18 lines
289 B
GLSL
18 lines
289 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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vec4 a;
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};
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layout(binding = 0, std430) buffer S_1 {
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vec4 a;
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} v;
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void foo() {
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v.a = (v.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
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}
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