55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 1.0f);
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float const x_30 = x_6.injectionSwitch.x;
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switch(int(x_30)) {
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case 0: {
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switch(1) {
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case 1: {
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float const x_38 = (*(tint_symbol_6)).y;
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if ((x_38 >= 0.0f)) {
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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discard_fragment();
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break;
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}
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default: {
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break;
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}
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}
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/* fallthrough */
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}
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case 42: {
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break;
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}
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default: {
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break;
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_6, &(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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