Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00

95 lines
3.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TEXTURE_H_
#define DAWNNATIVE_TEXTURE_H_
#include "dawn_native/Builder.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/RefCounted.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
MaybeError ValidateTextureDescriptor(DeviceBase* device, const TextureDescriptor* descriptor);
uint32_t TextureFormatPixelSize(dawn::TextureFormat format);
bool TextureFormatHasDepth(dawn::TextureFormat format);
bool TextureFormatHasStencil(dawn::TextureFormat format);
bool TextureFormatHasDepthOrStencil(dawn::TextureFormat format);
static constexpr dawn::TextureUsageBit kReadOnlyTextureUsages =
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::Present;
static constexpr dawn::TextureUsageBit kWritableTextureUsages =
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Storage |
dawn::TextureUsageBit::OutputAttachment;
class TextureBase : public RefCounted {
public:
TextureBase(DeviceBase* device, const TextureDescriptor* descriptor);
dawn::TextureDimension GetDimension() const;
dawn::TextureFormat GetFormat() const;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
uint32_t GetDepth() const;
uint32_t GetArrayLayers() const;
uint32_t GetNumMipLevels() const;
dawn::TextureUsageBit GetUsage() const;
DeviceBase* GetDevice() const;
// Dawn API
TextureViewBuilder* CreateTextureViewBuilder();
private:
DeviceBase* mDevice;
dawn::TextureDimension mDimension;
dawn::TextureFormat mFormat;
uint32_t mWidth, mHeight, mDepth;
uint32_t mArrayLayers;
uint32_t mNumMipLevels;
dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
};
class TextureViewBase : public RefCounted {
public:
TextureViewBase(TextureViewBuilder* builder);
const TextureBase* GetTexture() const;
TextureBase* GetTexture();
private:
Ref<TextureBase> mTexture;
};
class TextureViewBuilder : public Builder<TextureViewBase> {
public:
TextureViewBuilder(DeviceBase* device, TextureBase* texture);
private:
friend class TextureViewBase;
TextureViewBase* GetResultImpl() override;
Ref<TextureBase> mTexture;
};
} // namespace dawn_native
#endif // DAWNNATIVE_TEXTURE_H_