dawn-cmake/test/tint/buffer/storage/static_index/write.wgsl

33 lines
540 B
WebGPU Shading Language

struct Inner {
x : i32,
};
struct S {
a : vec3<i32>,
b : i32,
c : vec3<u32>,
d : u32,
e : vec3<f32>,
f : f32,
g : mat2x3<f32>,
h : mat3x2<f32>,
i : Inner,
j : array<Inner, 4>,
};
@binding(0) @group(0) var<storage, read_write> s : S;
@compute @workgroup_size(1)
fn main() {
s.a = vec3<i32>();
s.b = i32();
s.c = vec3<u32>();
s.d = u32();
s.e = vec3<f32>();
s.f = f32();
s.g = mat2x3<f32>();
s.h = mat3x2<f32>();
s.i = Inner();
s.j = array<Inner, 4>();
}