dawn-cmake/test/tint/shader_io/fragment_input_locations_st...

26 lines
601 B
HLSL

struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_1 {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
void main_inner(FragmentInputs inputs) {
const int i = inputs.loc0;
const uint u = inputs.loc1;
const float f = inputs.loc2;
const float4 v = inputs.loc3;
}
void main(tint_symbol_1 tint_symbol) {
const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3};
main_inner(tint_symbol_2);
return;
}