53 lines
1.0 KiB
GLSL
53 lines
1.0 KiB
GLSL
#version 310 es
|
|
|
|
layout(location = 0) flat out int loc0_1;
|
|
struct VertexOutput {
|
|
vec4 pos;
|
|
int loc0;
|
|
};
|
|
|
|
VertexOutput foo(float x) {
|
|
VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42);
|
|
return tint_symbol;
|
|
}
|
|
|
|
VertexOutput vert_main1() {
|
|
return foo(0.5f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
VertexOutput inner_result = vert_main1();
|
|
gl_Position = inner_result.pos;
|
|
loc0_1 = inner_result.loc0;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
layout(location = 0) flat out int loc0_1;
|
|
struct VertexOutput {
|
|
vec4 pos;
|
|
int loc0;
|
|
};
|
|
|
|
VertexOutput foo(float x) {
|
|
VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42);
|
|
return tint_symbol;
|
|
}
|
|
|
|
VertexOutput vert_main2() {
|
|
return foo(0.25f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
VertexOutput inner_result = vert_main2();
|
|
gl_Position = inner_result.pos;
|
|
loc0_1 = inner_result.loc0;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|