dawn-cmake/test/tint/shader_io/vertex_input_locations_stru...

20 lines
366 B
WebGPU Shading Language

struct VertexInputs {
@location(0)
loc0 : i32,
@location(1)
loc1 : u32,
@location(2)
loc2 : f32,
@location(3)
loc3 : vec4<f32>,
}
@vertex
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
return vec4<f32>();
}