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ObjectBase will contain data that all WebGPU objects have such as a pointer back to the device, a refcount (via inheriting from RefCounted), a name, an error status etc. BUG=dawn:24 Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528 Reviewed-on: https://dawn-review.googlesource.com/c/1620 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SHADERMODULE_H_
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#define DAWNNATIVE_SHADERMODULE_H_
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#include "common/Constants.h"
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#include "dawn_native/Builder.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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#include <array>
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#include <bitset>
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#include <vector>
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namespace spirv_cross {
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class Compiler;
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}
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namespace dawn_native {
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MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
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const ShaderModuleDescriptor* descriptor);
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class ShaderModuleBase : public ObjectBase {
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public:
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ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
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void ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
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struct PushConstantInfo {
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std::bitset<kMaxPushConstants> mask;
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std::array<std::string, kMaxPushConstants> names;
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std::array<uint32_t, kMaxPushConstants> sizes;
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std::array<PushConstantType, kMaxPushConstants> types;
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};
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struct BindingInfo {
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// The SPIRV ID of the resource.
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uint32_t id;
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uint32_t base_type_id;
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dawn::BindingType type;
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bool used = false;
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};
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using ModuleBindingInfo =
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std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
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const PushConstantInfo& GetPushConstants() const;
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const ModuleBindingInfo& GetBindingInfo() const;
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const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
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dawn::ShaderStage GetExecutionModel() const;
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bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout);
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private:
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bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout);
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PushConstantInfo mPushConstants = {};
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ModuleBindingInfo mBindingInfo;
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std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
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dawn::ShaderStage mExecutionModel;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SHADERMODULE_H_
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