35 lines
781 B
WebGPU Shading Language
35 lines
781 B
WebGPU Shading Language
struct buf0 {
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threeandfour : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v : vec4<f32>;
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v = vec4<f32>(2.0, 3.0, 4.0, 5.0);
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let x_40 : f32 = x_6.threeandfour.y;
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let x_42 : vec2<f32> = select(vec2<f32>(2.0, 6.0), vec2<f32>(1.0, x_40), vec2<bool>(true, false));
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let x_43 : vec4<f32> = v;
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v = vec4<f32>(x_42.x, x_42.y, x_43.z, x_43.w);
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let x_45 : vec4<f32> = v;
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if (all((x_45 == vec4<f32>(1.0, 6.0, 4.0, 5.0)))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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