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Downstream users have all caught up to the change. Remove the "uniform_constant" token from the WGSL parser. Fixed: tint:332 Change-Id: I046f93d5e6c26b89d419763e73b1ca583250570f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/45462 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
112 lines
1.0 KiB
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112 lines
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"["
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"}"
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":"
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","
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">"
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"-"
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"."
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"+"
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"|"
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"||"
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"("
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")"
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";"
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"*"
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"^"
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"array"
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"binding"
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"bitcast"
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"bool"
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"block"
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"break"
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"builtin"
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"case"
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"compute"
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"const"
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"continue"
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"continuing"
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"discard"
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"default"
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"else"
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"elseif"
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"f32"
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"fallthrough"
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"false"
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"fn"
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"fragment"
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"function"
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"i32"
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"if"
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"image"
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"import"
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"in"
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"location"
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"loop"
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"mat2x2"
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"mat2x3"
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"mat2x4"
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"mat3x2"
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"mat3x3"
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"mat3x4"
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"mat4x2"
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"mat4x3"
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"mat4x4"
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"offset"
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"out"
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"private"
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"ptr"
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"return"
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"sampler"
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"sampler_comparison"
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"set"
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"storage"
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"stage"
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"stride"
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"struct"
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"switch"
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"texture_depth_2d"
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"texture_depth_2d_array"
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"texture_depth_cube"
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"texture_depth_cube_array"
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"texture_multisampled_2d"
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"texture_storage_1d"
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"texture_storage_2d_array"
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"texture_storage_2d"
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"texture_storage_2d_array"
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"texture_storage_3d"
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"texture_1d"
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"texture_2d"
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"texture_2d_array"
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"texture_3d"
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"texture_cube"
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"texture_cube_array"
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"true"
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"type"
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"u32"
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"uniform"
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"var"
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"vec2"
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"vec3"
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"vec4"
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"vertex"
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"void"
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"workgroup"
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"workgroup_size"
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