dawn-cmake/test/tint/layout/storage/mat2x2/stride/16.spvasm.expected.wgsl

31 lines
631 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : vec2<f32>,
}
struct SSBO {
/* @offset(0) */
m : array<strided_arr, 2u>,
}
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
fn arr_to_mat2x2_stride_16(arr : array<strided_arr, 2u>) -> mat2x2<f32> {
return mat2x2<f32>(arr[0u].el, arr[1u].el);
}
fn mat2x2_stride_16_to_arr(m : mat2x2<f32>) -> array<strided_arr, 2u> {
return array<strided_arr, 2u>(strided_arr(m[0u]), strided_arr(m[1u]));
}
fn f_1() {
let x_15 : mat2x2f = arr_to_mat2x2_stride_16(ssbo.m);
ssbo.m = mat2x2_stride_16_to_arr(x_15);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}