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This CL add a `Backend::IsDXCAvailable` method that check not only the DXC binary is available but also its version is no older than a given minimum version, and use this function to replace all previous `PlatformFunctions::IsDXCAvailable` to ensure that we always check the DXC version. By giving the minimum version 1.4, this CL also forbid using DXC older than 1.4. Issue: tint:1719 Change-Id: I6ab0a3791ac734c4e8b13570c55194573f111e61 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105900 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D12_PLATFORMFUNCTIONS_H_
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#define SRC_DAWN_NATIVE_D3D12_PLATFORMFUNCTIONS_H_
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#include <d3dcompiler.h>
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#include <string>
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#include "dawn/native/d3d12/d3d12_platform.h"
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#include "dawn/common/DynamicLib.h"
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#include "dawn/native/Error.h"
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namespace dawn::native::d3d12 {
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// Loads the functions required from the platform dynamically so that we don't need to rely on
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// them being present in the system. For example linking against d3d12.lib would prevent
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// dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
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class PlatformFunctions {
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public:
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PlatformFunctions();
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~PlatformFunctions();
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MaybeError LoadFunctions();
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bool IsPIXEventRuntimeLoaded() const;
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bool IsDXCBinaryAvailable() const;
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// Functions from d3d12.dll
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PFN_D3D12_CREATE_DEVICE d3d12CreateDevice = nullptr;
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PFN_D3D12_GET_DEBUG_INTERFACE d3d12GetDebugInterface = nullptr;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d12SerializeRootSignature = nullptr;
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PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d12CreateRootSignatureDeserializer = nullptr;
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PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d12SerializeVersionedRootSignature = nullptr;
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PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
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d3d12CreateVersionedRootSignatureDeserializer = nullptr;
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// Functions from dxgi.dll
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using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags,
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REFIID riid,
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_COM_Outptr_ void** pDebug);
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PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr;
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using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags,
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REFIID riid,
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_COM_Outptr_ void** ppFactory);
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PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr;
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// Functions from dxcompiler.dll
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using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid,
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REFIID riid,
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_COM_Outptr_ void** ppCompiler);
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PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr;
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// Functions from d3d3compiler.dll
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pD3DCompile d3dCompile = nullptr;
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pD3DDisassemble d3dDisassemble = nullptr;
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// Functions from WinPixEventRuntime.dll
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using PFN_PIX_END_EVENT_ON_COMMAND_LIST =
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HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList);
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PFN_PIX_END_EVENT_ON_COMMAND_LIST pixEndEventOnCommandList = nullptr;
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using PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST = HRESULT(
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WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString);
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PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST pixBeginEventOnCommandList = nullptr;
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using PFN_SET_MARKER_ON_COMMAND_LIST = HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList,
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UINT64 color,
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_In_ PCSTR formatString);
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PFN_SET_MARKER_ON_COMMAND_LIST pixSetMarkerOnCommandList = nullptr;
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// Functions from D3D11.dll
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PFN_D3D11ON12_CREATE_DEVICE d3d11on12CreateDevice = nullptr;
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private:
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MaybeError LoadD3D12();
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MaybeError LoadD3D11();
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MaybeError LoadDXGI();
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void LoadDXCLibraries();
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void LoadDXIL(const std::string& baseWindowsSDKPath);
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void LoadDXCompiler(const std::string& baseWindowsSDKPath);
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MaybeError LoadFXCompiler();
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void LoadPIXRuntime();
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DynamicLib mD3D12Lib;
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DynamicLib mD3D11Lib;
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DynamicLib mDXGILib;
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DynamicLib mDXILLib;
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DynamicLib mDXCompilerLib;
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DynamicLib mFXCompilerLib;
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DynamicLib mPIXEventRuntimeLib;
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};
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} // namespace dawn::native::d3d12
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#endif // SRC_DAWN_NATIVE_D3D12_PLATFORMFUNCTIONS_H_
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