Loko Kung 8d195d511d Refactors dawn_native objects for list tracking and adds destroy skeleton API.
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.

Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:40:01 +00:00

65 lines
1.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_FORWARD_H_
#define DAWNNATIVE_FORWARD_H_
#include <cstdint>
template <typename T>
class Ref;
namespace dawn_native {
enum class ObjectType : uint32_t;
class AdapterBase;
class BindGroupBase;
class BindGroupLayoutBase;
class BufferBase;
class ComputePipelineBase;
class CommandBufferBase;
class CommandEncoder;
class ComputePassEncoder;
class ExternalTextureBase;
class InstanceBase;
class PipelineBase;
class PipelineLayoutBase;
class QuerySetBase;
class QueueBase;
class RenderBundleBase;
class RenderBundleEncoder;
class RenderPassEncoder;
class RenderPipelineBase;
class ResourceHeapBase;
class SamplerBase;
class Surface;
class ShaderModuleBase;
class StagingBufferBase;
class SwapChainBase;
class NewSwapChainBase;
class TextureBase;
class TextureViewBase;
class DeviceBase;
template <typename T>
class PerStage;
struct Format;
} // namespace dawn_native
#endif // DAWNNATIVE_FORWARD_H_