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This transform breaks up matNx2<f32> matrices used in uniform buffers into column vectors, which fixes std140 layout rules. Used by the SPIR-V and GLSL backends. Re-enable tests that were disabled for these cases. Bug: tint:1632 Change-Id: I596d016582b4189a0b413d762b3e7eabd3504b22 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100907 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
17 lines
265 B
WebGPU Shading Language
17 lines
265 B
WebGPU Shading Language
struct S {
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before : i32,
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m : mat4x2<f32>,
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after : i32,
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}
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@group(0) @binding(0) var<uniform> u : array<S, 4>;
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var<private> p : array<S, 4>;
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@compute @workgroup_size(1)
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fn f() {
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p = u;
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p[1] = u[2];
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p[3].m = u[2].m;
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p[1].m[0] = u[0].m[1].yx;
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}
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