Stephen White 05d8b02b0f GLSL: implement host-visible memory padding.
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members.  This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.

Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).

Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-13 19:48:51 +00:00

31 lines
462 B
GLSL

#version 310 es
precision mediump float;
struct S {
mat3x2 matrix;
vec3 vector;
};
layout(binding = 0, std140) uniform S_std140_ubo {
vec2 matrix_0;
vec2 matrix_1;
vec2 matrix_2;
uint pad;
uint pad_1;
vec3 vector;
uint pad_2;
} data;
mat3x2 load_data_matrix() {
return mat3x2(data.matrix_0, data.matrix_1, data.matrix_2);
}
void tint_symbol() {
vec2 x = (load_data_matrix() * data.vector);
}
void main() {
tint_symbol();
return;
}