134 lines
2.6 KiB
GLSL
134 lines
2.6 KiB
GLSL
#version 310 es
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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void textureDimensions_ba1481() {
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ivec2 res = textureSize(arg_0_1, 0);
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}
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vec4 vertex_main() {
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textureDimensions_ba1481();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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void textureDimensions_ba1481() {
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ivec2 res = textureSize(arg_0_1, 0);
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}
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void fragment_main() {
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textureDimensions_ba1481();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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} ext_tex_params;
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uniform highp sampler2D arg_0_1;
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void textureDimensions_ba1481() {
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ivec2 res = textureSize(arg_0_1, 0);
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}
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void compute_main() {
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textureDimensions_ba1481();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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