dawn-cmake/test/tint/shader_io/vertex_input_builtins.wgsl....

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint vertex_index, uint instance_index) {
uint const foo = (vertex_index + instance_index);
return float4();
}
vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
float4 const inner_result = tint_symbol_inner(vertex_index, instance_index);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}