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This CL adds element count limits to arrays. In FXC there is a maximum of 65536 elements in an array. This limit is not yet in WGSL, but adding this here allows us to fix the issue with large arrays and GLSL. Bug: chromium:1367602 Change-Id: I7df9d3e4f6c3e5107420d5f8e576d1f33e453161 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104240 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
8 lines
144 B
WebGPU Shading Language
8 lines
144 B
WebGPU Shading Language
@group(0) @binding(0) var<storage> v : array<i32, 1000000>;
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struct A {
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a : array<f32, 1000000>,
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}
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@group(0) @binding(1) var<storage> b : A;
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