dawn-cmake/test/tint/vk-gl-cts/texture/texel_offset/texel_offset/0-opt.wgsl

23 lines
477 B
WebGPU Shading Language

var<private> result : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
let x_19 : f32 = gl_FragCoord.x;
let x_23 : f32 = gl_FragCoord.y;
result = vec4<f32>((floor(x_19) / 255.0), (floor(x_23) / 255.0), 0.0, 0.0);
return;
}
struct main_out {
@location(0)
result_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(result);
}