f2f3bfc677
Keep track of any constant IDs specified in the shader, and then allocate IDs for the remaining constants when creating the semantic info. Bug: tint:755 Change-Id: I6a76b1193cac459b62582cde7469b092dde51d5d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50841 Commit-Queue: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> |
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.. | ||
BUILD.gn | ||
bug_tint_749.spvasm | ||
bug_tint_782.wgsl | ||
compute_boids.wgsl | ||
cube.wgsl | ||
extract-spvasm.py | ||
function.wgsl | ||
simple.wgsl | ||
simple_vertex.spvasm | ||
test-all.sh | ||
triangle.wgsl |