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Used to poll a wgpu::Device with calls to Tick() while there are asynchronous tasks in flight. Bug: dawn:1123 Change-Id: Ieee75b983df836a6df09ae4ff81f7382f4be4995 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64905 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWN_NODE_BINDING_ASYNC_RUNNER_H_
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#define DAWN_NODE_BINDING_ASYNC_RUNNER_H_
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#include <stdint.h>
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#include <memory>
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#include "dawn/webgpu_cpp.h"
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#include "napi.h"
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namespace wgpu { namespace binding {
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// AsyncRunner is used to poll a wgpu::Device with calls to Tick() while there are asynchronous
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// tasks in flight.
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class AsyncRunner {
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public:
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AsyncRunner(Napi::Env env, wgpu::Device device);
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// Begin() should be called when a new asynchronous task is started.
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// If the number of executing asynchronous tasks transitions from 0 to 1, then a function
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// will be scheduled on the main JavaScript thread to call wgpu::Device::Tick() whenever the
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// thread is idle. This will be repeatedly called until the number of executing asynchronous
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// tasks reaches 0 again.
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void Begin();
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// End() should be called once the asynchronous task has finished.
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// Every call to Begin() should eventually result in a call to End().
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void End();
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private:
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void QueueTick();
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Napi::Env env_;
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wgpu::Device const device_;
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uint64_t count_ = 0;
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};
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// AsyncTask is a RAII helper for calling AsyncRunner::Begin() on construction, and
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// AsyncRunner::End() on destruction.
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class AsyncTask {
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public:
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inline AsyncTask(AsyncTask&&) = default;
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// Constructor.
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// Calls AsyncRunner::Begin()
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inline AsyncTask(std::shared_ptr<AsyncRunner> runner) : runner_(std::move(runner)) {
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runner_->Begin();
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};
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// Destructor.
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// Calls AsyncRunner::End()
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inline ~AsyncTask() {
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runner_->End();
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}
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private:
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AsyncTask(const AsyncTask&) = delete;
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AsyncTask& operator=(const AsyncTask&) = delete;
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std::shared_ptr<AsyncRunner> runner_;
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};
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}} // namespace wgpu::binding
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#endif // DAWN_NODE_BINDING_ASYNC_RUNNER_H_
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